NMRiH2 - Raven Rock Bunker

For this level I was responsible for the initial environment pass across several key areas of the bunker, including the entrance tunnel, generator room, utilities spaces, and reservoir, as well as the full maintenance tunnel network.

I took these spaces from early layout through to a cohesive first art pass, establishing the visual direction, material language, and level of detail that would be carried forward across the map.

In addition to the spaces themselves, I developed the modular maintenance tunnel kit and supporting Blueprint assemblies, which were used to rapidly build out the tunnel network across the level. These systems were designed to be flexible and reusable, allowing for quick iteration while maintaining visual consistency.

Multi-level reservoir space, built around a vertical pipe network to create layered sightlines and traversal paths. Designed to read clearly while supporting gameplay across multiple elevations.

Multi-level reservoir space, built around a vertical pipe network to create layered sightlines and traversal paths. Designed to read clearly while supporting gameplay across multiple elevations.

Maintenance tunnel spaces I owned, built using a modular kit I created for the bunker. Designed around gameplay metrics, with a focus on strong leading lines, readability, and atmosphere while supporting traversal and encounter flow.

Maintenance tunnel spaces I owned, built using a modular kit I created for the bunker. Designed around gameplay metrics, with a focus on strong leading lines, readability, and atmosphere while supporting traversal and encounter flow.

Modular maintenance tunnel kit used in the Raven Rock bunker. Includes pre-dressed Blueprints for speed and ease of use.

Modular maintenance tunnel kit used in the Raven Rock bunker. Includes pre-dressed Blueprints for speed and ease of use.

Modular catwalk kit used across all maps. Built for flexibility, consistent metrics, and traversal.

Modular catwalk kit used across all maps. Built for flexibility, consistent metrics, and traversal.