For this level I was responsible for the initial environment pass across several key areas of the bunker, including the entrance tunnel, generator room, utilities spaces, and reservoir, as well as the full maintenance tunnel network.
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I took these spaces from early layout through to a cohesive first art pass, establishing the visual direction, material language, and level of detail that would be carried forward across the map.
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In addition to the spaces themselves, I developed the modular maintenance tunnel kit and supporting Blueprint assemblies, which were used to rapidly build out the tunnel network across the level. These systems were designed to be flexible and reusable, allowing for quick iteration while maintaining visual consistency.