I owned a large portion of the downtown environment on the Broadway map, including three major points of interest: the grocery store, medical center, and fire station. These locations were selected at random during play to support replayability, so each needed to work as a complete gameplay space while still fitting naturally into the surrounding urban district.
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Beyond the POIs, I owned the streets and pedestrian pathing that connected them, along with the sewer system. For the sewers, I up-rezzed and detailed the assets for Nanite and built the modular kit used across the map. I also created the Victorian brick modular kit, including brick wall sections and architectural moulding, which Broadway features heavily and which was used throughout the downtown area to establish a consistent architectural language.
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I worked closely with level design and, after receiving footprint and entry point requirements, handled the initial layout pass for all three POIs, aiming for spaces that felt grounded and believable while still supporting gameplay needs. The layouts were designed to support clear player flow and progression across each space.
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My work covered blockout, layout, modular kit development, in-engine integration, and performance optimization, balancing technical constraints, gameplay requirements, and visual quality to deliver a cohesive, replayable downtown environment.