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EMPLOYMENT OBJECTIVE

To contribute to a creative working team in a way that maximizes my artistic, communication and solution-oriented skills.

JOB SKILLS

-Proficient in Maya 2009 and 3ds Max 2009 (low and high poly modelling)
-Able to create texture maps (Diffuse, Specular, Normal, etc.)
-Proficient with Pixologic ZBrush 3.0 (Sculpting, Normal map creation, Texture painting, etc.)
-Knowledge of lighting/rendering with Mental Ray and Vray
-Advanced knowledge of Adobe Photoshop CS and After Effects 6.0 Pro
-Ability to visually conceptualize ideas quickly through sketches
-Strong interdisciplinary fine arts background

WORK EXPERIENCE

CG Artist, Neezo Inc. Mississauga, Ontario (August 2006-present)

-Worked in both Architectural Visualization and Animation Divisions
-Character and Environment concept, modeling, texturing, lighting and rendering

Concept/Texture Artist/CG Artist, Alias. Toronto, Ontario (June/July 2005 ,September 2005)

-Conceptualized and created post-apocalyptic textures for video game demo
-Conceptualized, Animated and Edited three reels for Siggraph 2005

Architectural Modeler/Texture Artist, D'Arcy Dunal Architect. Toronto, Ontario (September 2004-August 2006)

-Produced and rendered architectural models based on plans

Freelancer, Various clients Toronto, Ontario (March 2004-Sept 2004)

-Storyboard and Concept art work for film/advertising

Co-ordinator of city-funded mural painting group Urban Graphix, West Scarborough Neighbourhood Community Centre, Scarborough, Ontario (Summer/Fall 2001, 2002)

-Managed program's 2002 summer budget ($28 000) -Supervised and participated in design and painting of murals

EDUCATION

University of Toronto. Toronto, Ontario (2000-2004)

-Graduated with Bachelor of Arts, majoring in Visual Studies

Humberside Collegiate Institute. Toronto, Ontario (1995-2000)

-Graduated with an honour's certificate in bilingual studies (French Immersion)

REFERENCES

Available on request